Development of Interactive Learning Media Based on Smart Apps Creator "Addiction Games" on Additive and Addictive Substance Material
Abstract
Smart Apps Creator (SAC) Learning Media can be a solution to present a simple representation of abstract objects. This study aims to describe the form of interactive learning media based on Android using Smart App Creator (SAC) in the subject of Science with a focus on additive and addictive substances. The research method used in this study is research and development, utilizing modifications and development models from Borg & Gall. The assessment subjects in the interactive media based on Smart Apps Creator are subject matter experts and media experts. Meanwhile, the target subjects for the trial are eighth-grade students. Data collection techniques used are validation and distribution of response questionnaires. The data collection instruments used are validation sheets and student response questionnaires. The validation results show that the Addiction Games Application used has obtained a valid category with a percentage of 77.37% through material validation and 74.81% through media validation. Based on the student response questionnaires, the media is considered highly practical with a practicality percentage of 79.59%. The percentage of suitability of the Addiction Games application for learning based on the questionnaire responses is 79.18%, while the design percentage is 75.88%. Therefore, the media is deemed suitable to be operated and used in learning to enhance students' interest in learning Science, particularly in the topic of additive and addictive substances.
References
Arifin, 2023. Nilai-Nilai Pendidikan Tasawuf Akhlaki (Analisis Pemikiran RKH. Muhammad Syamsul Arifin dalam Buku Kalam Hikmah). Vol, 11 (1).
Azizah, A. R. (2020). Penggunaan Smart Apps Creator (SAC) untuk mengajarkan global warming.Prosiding Seminar Nasional Fisika (SNF) Unesa, 4(2), 72–80.
Badia, A., Meneses, J., & Sigalés, C. (2017). The role of information and communication technology in improving teaching and learning processes in primary and secondary schools. Computers & Education, 110, 11-29.
Bahri, S. (2017). Pengembangan Kurikulum Dasar dan Tujuannya. Jurnal Ilmiah Islam Futura, 11(1), 15–34.
Budiningsih,Iffah & Lubis, E. (2019). Evaluasi Kualitas Kerjasama Akademik UIA Dengan Mitra. 8(1), 17-33.
Dyah. K. W.(2022). Pengembangan Mobile Learning Berbasis SAC (Smart Apps Creator) Sebagai Media Pembelajaran Fisika Tingkat Sekolah Menengah Atas.
Elviana, Dela, Julianto. (2022). Pengembangan Media SMART APPS CREATOR (SAC) Berbasis Android Pada Materi Suhu dan Kalor Mata Pelajaran IPA. Jurnal JPGSD. Vol 10 No 04, 748-760.
Ferlianti, Sisda, Anggita R.N, Dadi R, dkk. Pengembangan Multimedia Pembelajaran Interaktif SAC (Smart Apps Creator) Pada Materi Hidrostatis. Jurnal Pendidikan Indonesia (Japendi). Vol 03 No 01, 2146-2154.
Gustafson, K. L. (1991). Survey of Instructional Development Models. ERIC Clearinghouse on Information & Technology
Hasan, Muhammad dkk. (2021). Media Pembelajaran. Klaten: Penerbit Tahta Media Group.
Kartini dan Putra. 2020. Respon Siswa Terhadap Pengembangan Media Pembelajaran Interaktif Berbasis Android. Jurnal Pendidikan Kimia Indonesia. Volume 4, Number 1.
Khasanah, K., Muhlas, M., &Marwani, L. (2020).DEVELOPMENT OF E-LEARNING SMART APPS CREATOR (SAC) LEARNING MEDIA FOR SELLING EMPLOYEES ON PAID TV.Akademika, 9(02), 129–143.
Mawardi, G., Iriani, T., & Daryati, D. (2019). Pengembangan Media Pembelajaran Berbasis Multimedia Pada Mata Kuliah Kompetensi Pembelajaran Pokok Materi Keterampilan Dasar Mengajar. Jurnal Pendidikan Teknik Sipil, 8(1), 24–30.
Nuroifah, Bachri. Pengembangan Media Pembelajaran Berbasis Aplikasi Android Materi Sistem Ekskresi Siswa Kelas XI SMA N 1 Dawarblandong Mojokerto. Jurnal Mahasiswa Negeri Surabaya
Reniesa, Rima, P.R, Puguh K, Daru W. 2022. Pengembangan Media Pembelajaran Daring Berbasis Aplikasi Smart Apps Creator (SAC) untuk Meningkatkan Hasil Belajar Kognitif Siswa. INKUIRI : Jurnal Pendidikan IPA. Vol 11 No 02, 103-110.
Sadiman, Arif. 2005. Media Pendidikan. Jakarta: PT. Raja Grafindo Persada
Santoso, H., & Muslich, M. (2018). Pemanfaatan Media Pembelajaran dalam Meningkatkan Hasil Belajar Siswa. Jurnal Penelitian Pendidikan, 19(1), 55-63.
Sitohang, Risma. 2014. “Mengembangkan Bahan Ajar dalam Pembelajaran Ilmu Pengetahuan Sosial (IPS) di SD. Jurnal Kewarganegaraan, Vol. 23. No. 2, hal: 20-21
Siregar, S. (2017). Metode Penelitian Kuantitatif (Dilengkapi Dengan Perbandingan Perhitungan Manual & SPSS). Jakarta: KENCANA.
Slavin, R. E. (2015). Educational psychology: Theory and practice. Pearson.
Suparman, M. A. (2018). Evaluasi Pendidikan. Prenada Media Group.
Sutarsih.(2021). Prosiding Seminar Nasional Pasca sarjana ISSN 26866404 Pasca sarjana Universitas Negeri Semarang Pengembangan Aplikasi SAC sebagai Media Pembelajaran Menulis Kosakata Baku Bahasa Indonesia. https://proceeding.unnes.ac.id/index.php/snpasca/article/view/899
Sutarti, T. (2017) Kiat Sukses Meraih Hibah Peneitian Pengembangan. Yogyakarta: Deepublish.
Suyitno, I. (2014). Pengembangan Bahan Ajar Bahasa Indonesia untuk Penutur Asing (BIPA) berdasarkan Hasil Analisis Kebutuhan Belajar. Wacana, Journal of the Humanities of Indonesia, 9(1)
Syahputra, F. K. dan I. G. L. P. E. P. (2020). Pengembangan Media Pembelajaran Interaktif Berbasis Android Menggunakan Smart Apps Creator (SAC) untuk Mata Pelajaran Animasi 2D dan 3D Kelas XI di SMKN 1 Driyorejo Gresik. IT-Edu: Jurnal Information Technology and Education, 5(2), 763–768.
Tomlinson, C. A. (2014). The Differentiated Classroom: Responding to the Needs of All Learners. ASCD.